Well, this is a bug that Intel fixed, and bonus: it affects all vendors. What we found in our previous testing was that reboots wouldn’t retain the entire shader cache, so enabling Material Preview would take longer than expected. Instead, driver and software optimizations do. The raw performance of a GPU doesn’t matter too much with this task. In our Blender 3.5 performance deep-dive, we explored the performance of shader compiling when enabling the Material Preview mode in the viewport. Default values for each project have been left alone, so you can set your render device, hit F12, and compare your render time in a given project to ours. Note that all of the rendering projects tested for this article can be downloaded straight from Blender’s own website. All tests are repeated until there is a high degree of confidence in the results.Testing doesn’t begin until the PC is idle (keeps a steady minimum wattage).We validate system configurations before kicking off any test run.OSes are never transplanted from one machine to another.
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